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SENTIENCE

OVERVIEW

PC, Console, Multiplayer, Hide and Seek, F2P

WEBSITE

sentiencegame.com

PLATFORM

Steam, Xbox, Playstation


RELEASE

February 2021

TOOLS USED

Unity Engine, C#, Photon, Wwise, Playfab


TEAM SIZE
Under 20

DESCRIPTION

Become the hunter or the hunted in this multiplayer stealth free-to-play title. In Sentience, you must choose a side. Use your intelligence and blend in with the AI to make your escape. Or keep your eyes peeled for AI acting strangely to uphold the status quo.

ROLE

Game Developer, Game Designer, Game Programmer

TASKS

· Designed and conceptualized the original concept and vision of Sentience.

· Assisted in securing external funding and grants by writing about and designing innovative game concepts and GDD.

· Attended F2P Campus accelerator to enhance business model and market success of project.

· Connected with international development teams and mentors from Serbia, Finland, Russia and Spain at F2P Campus.

· Provided programming and design expertise for prototyping and production stages of project.

· Implemented programming for UI, controls, networking, game mechanics, localization support, Wwise and audio integration, upgrade and level systems, shop integration and data and save management.

· Collaborated with design team to create game mechanics and flow.

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© 2018 Emily Van Lingen

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