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SENTIENCE

OVERVIEW

PC, Console, Multiplayer, Hide and Seek, F2P

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WEBSITE

sentiencegame.com

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PLATFORM

Steam, Xbox, Playstation


RELEASE

February 2021

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TOOLS USED

Unity Engine, C#, Photon, Wwise, Playfab


TEAM SIZE
Under 20

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DESCRIPTION

Become the hunter or the hunted in this multiplayer stealth free-to-play title. In Sentience, you must choose a side. Use your intelligence and blend in with the AI to make your escape. Or keep your eyes peeled for AI acting strangely to uphold the status quo.

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ROLE

Game Developer, Game Designer, Game Programmer

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TASKS

· Designed and conceptualized the original concept and vision of Sentience.

· Assisted in securing external funding and grants by writing about and designing innovative game concepts and GDD.

· Attended F2P Campus accelerator to enhance business model and market success of project.

· Connected with international development teams and mentors from Serbia, Finland, Russia and Spain at F2P Campus.

· Provided programming and design expertise for prototyping and production stages of project.

· Implemented programming for UI, controls, networking, game mechanics, localization support, Wwise and audio integration, upgrade and level systems, shop integration and data and save management.

· Collaborated with design team to create game mechanics and flow.

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© 2018 Emily Van Lingen

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